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SINS Core Rulebook


At its heart, SINS is a narrative role-playing game, specifically focused on telling the stories of powerful entities known as Nemissaries - reborn individuals back from the dead with a wealth of mysterious powers, who have risen once more to fight an eldritch hive-mind of the undying, known as the Brood, in the post-apocalyptic ruins of a 22nd Century Earth.

Sins takes place in our own world, albeit about a century from now. The world as we know it is gone, replaced with a bleak post-apocalyptic wilderness. Some areas of the world have been scorched by nuclear weapons, and others have returned to their natural state, but the one constant is that mankind is no longer the master of the world. Large nations or civilisations are rare, and most contact takes place primarily on a local level between nomadic groups and small settlements. There are exceptions however, and one of the core themes of the game is the re-emergence of civilisations.

The world of SINS is bleak, and even considering everything we’ve just mentioned, it gets worse. The Brood is not defeated, the factions of the Nemissaries are at each other's throats, and the Reapers are still out there somewhere, licking their wounds. Worse still, powers long asleep have begun to take an interest in the mortal world for the first time in millennia. The truth is though, is that SINS is really about hope. The characters you play, for the most part, are those individuals who want to change the world for the better. They are people who aren’t content to let their loved ones die, or to be the pawns of mad gods.

Add to Cart:

  • Model: SINS Core Rulebook
  • Shipping Weight: 3lbs
  • 4 Units in Stock

This product was added to our catalog on Tuesday 07 August, 2018.

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